To make it more accessible, after dying three times there is an option to turn off the loss of items or to start from the floor Tama perished on. However, I didn’t realize I wouldn’t be able to pick up where I left off when choosing to retreat, so I found myself not using my runs effectively. Instead of foraging onward after a boss battle with low health and the risk losing my items and levels, I could have returned to store my materials for a more serious run later, but that tactic is never spelled out. I found this roguelike mechanic to be well-done once I got accustomed to it, but it’s not clearly explained.Īfter each boss fight is an option to forge ahead or return to a hub where Tama can improve her weapons and swap out items to increase her chances of success. However, be warned - if she dies, it’s back to the start of the dungeon, with all accrued items and half her levels lost. Along the way, she’ll level up, acquire stronger weapons, forage for health, and fight some disturbingly frightening bosses. Gameplay has Tama venturing into a series of rooms littered with enemies and traps, attempting to reach the depths of the dungeon. Necromancer is certainly focused more on combat than story, but it made me care about their heartbreaking tale nevertheless. This lesbian relationship feels authentic and earnest, and Seeing Koko and Tama evolve from begrudging co-workers to devoted partners is a treat - which makes it even more heartbreaking to eventually learn the cause of Koko’s death. The character development is surprisingly strong presented in lovely, pixelated vignettes and the voice acting is beautifully expressive. The game follows the story of Tama, a soldier venturing into an unknown dungeon with the hopes of bringing her deceased lover, Koko, back to life with the help of the mysterious Sword of the Necromancer. Sword of the Necromancer’s story drew me in from the start. It’s a small experience that can get repetitive at times, but I appreciated its unexpected levels of heart. However, it’s soon revealed to contain a mix of various elements that elevate it into being a pleasant little package. WTF The sword’s lore is unexpectedly dark and creepy.Īt first glance, Grimorio of Games’ newest title, Sword of the Necromancer, seems like a typical top-down roguelike dungeon crawler. LOW The restart mechanic was not explained well. HI GH The plot is surprisingly heartfelt.
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